Archives for : Wargaming

More Death Guard….

I’ve not written about my Horus Heresy Death Guard for a long time, a long long time, but over the last year I’ve been having a number of my models all painted.  I found online (using Facebook) a chap called ‘WarmasterPainting‘ and his stuff looked very very good.  So I messaged him and we spoke and well, 9 months later I’ve spent a large amount of money but have the best painted models that I’ve seen on the warfield around here…

So sit back, and have a good look at them.

In these pictures you’ll see:


Calas Typhon

2 Units of 10 Infantry

1 Unit of Plasma Heavy Weapons (5 models)

1 Unit of Missile Launchers (10 models)

1 Unit of Lascannons (10 models)

1 Unit of Deathshroud (5 models)

1 Unit of Grave Wardens (5 models)

Now I had been working towards 2500 points for 30k version 7, but with Edition 8 on the way, June? I’m going to wait before I pick up anything else.  But I have some models ready to get painted, (3 x Contemptor Dreads), 5 more Grave Wardens, 5 more Deathshroud, Mortarion himself, plus some vehicles….

But I’ll wait a bit, as I fancy some Heavy Flamers….

Anyway that’s all for now.






The Best of 2015?

What a year it’s been.  So much has been released for so many games that I’m not sure where I stand to be honest.  It’s like creating a list of the best ‘Films’ you’ve seen in the last 10 years – each day (and maybe hour) you think different.  I’m sure you’ll all agree that the best Horror film ever is ‘The Thing‘ (John Carpenter) but let’s move on, this is about 2015 and about games.

Where do I start first?  Let’s make a list.  I’ll look at Tabletop War Gaming, PC Gaming/Xbox Gaming, Board Gaming, Roleplaying and maybe other things about gaming.  So what were the 10 best things about 2015?  These are in no particular order – they just speak to me, and thus are remembered….

Ridend Faction for Relics Wargame

When were they released?  Back in June (end of) the Ridend finally saw the sun.  Based on (in my opinion) Goblins vs Labyrinth Goblins they opened up a whole new faction for the game.  Unlike the previous 4 factions they weren’t listed in that lovely rulebook.  They also became the first figures that Tor Gaming used 3D sculpting for the entire faction.  As I write this there’s a new Ridend Profile coming in January (I believe) – these are the Peasants.

Beyond the Gates of Antares

A sci-fi game written by Sir Rick of Priestly.  Now before I continue I will say I’m not Ricks greatest fan.  For me, he’s not a god – but he his a great game designer and has that ‘touch’.  So when I started to see more about this game during the summer holidays I had to look into it.  At the Derby World show I had a demo game and b00M!  I was hooked.  I loved the idea a simple human soldier (not a 7″ tall marine) could take down the most armoured of foe.  Yes it requires a lot of luck, but it’s possible and that for me works very well.

So I pre-ordered the new two player starter box, Xilos Horizon and awaited it to turn up.  Great value I thought at £70 (I went direct so they got all the money – rather than off a retailer – who would probably discount it) and got the pre-order bonuses, the extra figures and a peice of average scenery.  Still great value and since then haven’t had the chance to play a game!

You can find more about it here, but note it’s NOT a replacement for 40k, it’s more modern and follows pretty much the system used in Bolt Action.  Each unit gets to add a number of action dice and these are pulled out randomly.  I still need to re-read the rulebook (I’ve read it once and skimmed it) but the info is all over the place.  It could be I’m simply too used to technical books where all of the relevant information is normally contained together.

Anyway there will be a blog post about this coming soon, following my progress building my Concord (then maybe painting – new glasses/hands required!).

Horus Heresy

The fluff – wow the fluff.  Hooked I am on the audio books (I tend not to read much unless it’s a blog site/tech book) but I do like to listen.  Now there’s a lot of HH books, tons in fact, they seem to spawn more than I used to playing Unreal Tournament.  However it’s not the books/audiobooks that I think about, it’s about the work Forgeworld do.  Regardless of whether you think them stupidly expensive you have to admire their skill.  I didn’t go to the Forgeworld open day this year however it didn’t matter.  A new website and new models.  For me I was hoping Garro would be released (the former Death Guard Battle-Captain) and what a model he is:

Nathaniel Garro, Hand of the Sigillite

I can’t stop there either, the newer Leviathan Dreadnoughts are splendid – make me wish I had to time (and money) to play 30k still.  I still plan though to continue building my Death Guard forces – more in 2016.

Fallout 4

Mixed reviews about this one, lots of moans – but it can’t be the same as FA3 otherwise you’d be bored after just 30 hours.  Currently I’m 80 hours in.  I’ve finished the main story (I went with the Brotherhood) and I’ve done a lot of the side quests and my toon is level 52 but I’m not done.  Nope, still plenty to do.  Bobblehead hunting at the moment, then will collect the magazines and complete all the current sub-quests.  I may then re-play the game and do the other 3 endings…. or might focus on settlement (let a good few die off this time around!).

If you do want to get the most out of the game, pick up the Survival Guide from Prima.  They have a holiday sale on at the moment, so for $9.99 (about £7) you can pick up an online (not downloadable) guide which compared to a lot I’ve looked at, is pretty well done.  Invaluable if you want to scour the complete wasteland without wasting much time, but do like I did, play the game, complete it and then get it.


Now a game that really tickles my heart (and taxes my brain).  I only got into this game during the early part of this year and have only played a few games of it but I love the models and the idea (and at the moment the randomness of the game).

Wyrd games have got one hell (pun intended) of a release schedule and from what I know these are just the plastic re-sculpts of older metal miniatures.  However I don’t care.  Coming now(ish) and soon(ish) (I’m in the UK so have to wait) are 2 releases for the Resurrectionists, these folks, the Drowned and the Gaki….

I’d also note that Wyrd Games were perhaps the first (that I noticed) to move away from studio painted to showing 3d sculpts and artwork on the boxes.  Works very well as no longer does it make you think ‘that painting is great, I can’t get to that level’.

Rippers Resurrected RPG

A little known RPG but again a game that I love the idea behind.  Think of this as the Victorian version of Hunter, so rather than being super hero player characters, you’re the unusual heros who take on the rippertech and use it to hunt down and kill off all those nasty things.  I backed a Kickstarter for this in September (more a pre-order I think) but over the last 48 hours I’ve managed to download all the new stuff (I backed at PDF level) and over the new year I’ll be eager to see how it’s moved on from the 1st edition.  Go here to find out more.

It’s a setting for the Savage Worlds rules, and I like these rules as they’re more light hearted and a lot simpler – a mix of online RPG and book based RPG rules.  Worth looking into if you want a fresh system that can be applied to any setting.


Finally we come to…

Call of Cthulhu 7th Edition

Technically it’s not ‘out’ in printed form, but Chaosium have finally released the PDF + Ebook versions of the rules for us all to enjoy.  I backed the Kickstarter all those years ago and so hope that in earlyish 2016 I’ll see the physical books arrive at my door step.  I can’t also wait for a few folks at Fantasy Grounds finish off the 7th Edition rules set – so that I may then convert over Horror on the Orient Express…..

Here’s the cover images for the main 2 rulebooks plus the keepers screen.  Go here to get yourself the free quick start rules.

So that’s it folks, plenty happening in 2015 and I could go on and on and on, but I’ll leave it at this.

Have yourselves a wonderful New Year and I hope to return far more regular in 2016.



The C’thu are coming…

Greetings all,

I trust you’ve all had a better xmas holiday break so far than I’ve had. I got a present off my eldest a day early – it was her stomach bug.  Not eaten that little for so many years, unusual and lack of ale hasn’t helped.

Well 2015 has been such a busy year.  Not just for me personally but also in the world of gaming, be that RPG/tabletop or War Gaming or even Video Gaming, an amazing year really.  I’ll be posting a recap of it next week but something new is happening in 2016…

Tor Gaming have started to release information about their up and coming Kickstarter Project.  The project is for the latest faction to see the light of day, and follows on from the hugely successful Ridend that were launched earlier this year.

Here’s a video teaser posted a few days ago on their facebook page and then on youtube.

So who are the C’thu?  Well aside from a new faction they’re a race influenced by the Cthulhu Mythos of H.P. Lovecraft.  Now I’m a huge fan of Lovecraft.  Whilst I’m not his most avid reader I have found myself lost within the world he created.  This has all come to the point where any faction for any game that’s influenced/based upon gets my attention and oh my, the C’thu have.

They’re for the Relics tabletop war game by Tor Gaming.  The chaps based in Sheffield (UK) have been producing Relics for about 5 years and the C’thu marks the 6th faction based on race to be released (there’s a Mercenary faction making a total of 7) and brings Horror to the game.  Horror being a lingering effect that makes you soil yourself (not really but your morale takes a hit).

The Kickstarter project goes live on 5th January 2016 and shows that Tor Gaming have moved with the times and now use 3d sculpting (Russ Charles) to create their figures.  A move that I like very much as with 3d sculpts you can see detail that you can’t really see in greens.

Here are some 3d sculpts that I’ve managed to liberate off of their facebook group.  As you can see lots of lovely detail and I love the mi-go influenced flying ‘thing’ that’s part of the starter set!

Here are some concept art as well, you can compare the sculpts against some of their concepts.  Of course, until models are actually mastered things may change but I’m hoping we get what we see!

If you love the Relics fiction then you can find some great new stories for the C’thu and then maybe find out more about them before the KS project starts.  So go off to the TG website and find it here.

Also here’s a new picture for ‘C’thu vs Ridend’ it’s very very very good.  This was done by Christian Schwager (see his FB page) who does all of the concept art for each figure for TG (well has done for many many years).

C'thu vs Ridend

C’thu vs Ridend

And now here is the story written by Dan Fellows for that picture – read and then run!

The bloodcurdling cries of the Ridend rang out into the night as the cult of C’thu rampaged through their woodland homes in the outback settlement of Wensnett, butchering without prejudice all who dared to stand in their path. The C’thunian Warriors snarled and spat as they brought their swords crashing down upon the skulls of their enemies, mauling and clawing at their foes as their slithering jaws snapped wildly. It was a blur of madness within the forest and the only way to distinguish the mature C’thunian from the younglings was by the length of the twisted tentacles that spewed forth from their slimy maws in a grotesquely tangled fashion. In every respect they were horrific to look upon and their characteristics were clearly gifted to them by the Last God whose image they resembled so greatly.

In the middle of the chaos an avatar of C’thu, a great Prime, directed the rabble. A being of pure filth, his corrupted flesh poured out from beneath his rusted armour and he dribbled from his dog like mouth as he spoke, muttering incoherently in a cursed tongue as he offered blood sacrifices to his patron.

The Hag Kin of the woodland realm watched helplessly from the shadows as the beasts slaughtered the Ridend children of the forest and torched their homes. There would surely be vengeance for this cruel deed acted out upon on them but for the time being, outnumbered and ambushed they were forced to simply observe as the monstrous Rapthorgul tore down the treetop homes of the peasants with startling ease; its jaws gnashing and slashing at the desperate victims as they tried to flee from the horror.

The Cult of C’thu had ambushed the Ridend for no other reason than to cause them suffering. There was no political or monetary gain to be gotten from the assault; it was simply destruction for the sake of it. The vicious hounds of Cantaaris had made their way into the village in the dead of night ahead of the main forces and killed many of the frail and the young, ripping their throats out as they slept. The youngling C’thunian Hunters had followed closely behind them, running ahead of their fathers and brothers in order to prove themselves and further their own status within the pack. In their attempt to prove their worth in the eyes of C’thu they had performed the most heinous and disgusting acts upon the Ridend, even going so far as to smother the tiny Ridend infants; snatching them from their cradles and the arms of their mothers, ignoring their harrowingly desperate pleas for mercy.

Those who were able to willingly took their own lives by plunging to the floor of the forest as they witnessed the slaughter of the infants, rather than live to become the playthings of the sick minded C’thu. Those who attempted to resist them were quickly put to the sword while the ruling Ridendean elders were resigned to suffer the worst torment imaginable.

The lords and ladies were stripped of their clothing and possessions before being presented before the Prime, they shook with fear as the combined forces of the C’thunian tore down their homes around them while the younglings sneered and spat at them. The Prime raised his arms to the heavens and roared his tainted curses loudly as he beckoned for the assistance of his god. A thick cloud of black smog fell over the elders, smothering them. They choked and gasped for air as the wind stripped the flesh from their bones and twisted them into a new unique form. As the smoke cleared all that remained of the elders was a gibbering mush of slimy flesh that slithered across the forest floor, warping and absorbing the bodies of the dead as the Cult of C’thu howled their harrowing songs of victory long into the night.

Lastly (for the moment) we come to the C’thu logo.  Look at this, looks great I think and I hope in the future that it’s on some badge and maybe more.  I’m sure we’ll find more about it during the KS Project.

C'Thu Logo

C’Thu Logo

Enough of this now, I’ll post again when the project goes live but join the FB page or sign up for the newsletter over at the Tor Gaming website so you don’t miss out because I may well run off screaming of some insanity when January 5th comes around.

Until my next post, keep gaming.




Relics Reinforcements 2 and a new Crowdfunding site…

Good Morning (and now afternoon) All,

I should be writing my Sunday Morning blog post on TGC but I thought I’d put this here as it will focus on the one thing, the Relics Reinforcements 2 project that’s happening on a new Crowd-funding website called ‘GamingFunder‘, and yes it’s just for us gamers!  So that means it should be quicker to find some new things and cheaper that only Crowd-funding websites for these ideas… more about that in another blog soon, but they do have a Facebook page if you want more news.

So back to the first project.  Let’s look at what this project is about.  I’m a long time fan of Relics (well as long as 3 years since I found it)  and I’ve never had my luck with the dice but have enjoyed the game itself as it’s different from all the others in how it works out if stuff ‘happens’ but also the look and feel of the models is not like anything else…

Now lets look at what the project is all about (stolen from the project page):

Help to fund the production of the Relics profiles remaining from the current rulebook. On top of that, there will be project exclusive mercenary sculpts usable by all factions!

So the starting target is £1200 ($2021USD) and it’s all ready reached that (after about 26 hours), and is now around 21% into the first Stretch Goal which will mean the HUGE Neum profile will have its model, the Ruina.  Now that’s not a huge total but it’s enough to get the project started.

Looking at the rule book and the project these are the profiles that still need models and here’s a nice list of them (by faction).


  • Heavy Dragoon
  • Rangers


  • Equites
  • Equitum
  • Ruina


  • DModer
  • Hunsmann


  • Brocken
  • Sol
  • Vicario

That’s a total of 10 profiles to fund which isn’t going to be a easy task as Relics isn’t stocked everywhere (but is slowing growing).  It therefore needs our help.  Looking down the various pledges it appears to be aimed at the new players as you can pick up a full army for £75 (available at this time) which is around $126USD and that price includes shipping!  That’s not a bad price for a large range of metal/resin models that won’t be a light package to send.

However the project hasn’t started with any of the remaining profiles, nope it’s done something better.  Scenery!  We’ve been after having some Relics scenery for our gaming boards for a good while and it’s nice to see something has happened.  First up comes some Portals.  These look good and will be useful for some games we play.

Next we can see that there’s a new profiles as well, a Mercenary that can be used by any faction.  I like that idea a lot and I like the figure that they’re giving to us if you back the project.

Look at him (it or her).  Looks very great don’t you think?  It’s going to cost £6.50 to add in but that’s one.  If you look at the project you can find his rules, but because this is a new profile (and it’s being tested) those rules/points/profile might change, don’t worry he’ll look very good on the table.

Next then we come to another Mercenary figure that they’re going to sell only for Tor Gaming Events, the Chronicler.  I don’t know much about this chap, but he looks very good as well.

So what’s next?  Well time to back it I think, plus look at all the add-ons (for their current models) and make a new army.  I’m thinking of getting a Neum army (I have Britanan already) and pick up the Mercenaries figures, from what I can see the £75 is still there, cool.

Also now just looking at the Stretch Goals and read an Update to say this will be changed, but down on that list are Objective Markers as well, now look at this guys!

WOW, just look at the Britanan Marker, lol, very good I think, very good.  Got to love the Orcnar one as well and look forward to hopefully being able to buy a Neum for my new army.

Right time for me to go out, but I’ll be back next week hopefully talking about the Stretch Goals that have been done…

Anyway if you want to find out more about Relics try first signing up to their forum here, and then have a look over at the Tor Gaming website.

Right I’ll be back in a few days, going to play some more Netrunner games and some Relics games I think!



Death Guard (Loyalist) – Kill Team Project – Update #1


After my post last month (where does time go?), time for a small update.

So I picked up from FW (at the Open Day 2014) some Scouts, a set of Mark III (Iron) Marines (x2 for 10) (with Phobos bolters and Shoulderpads) and a Death Guard legion Contemptor Dreadnought (plus more for my 40k in 40mins army later in the year) but these are the ones I think I will work on.

Now going back to the post here, we have 200 points and must pick the following:

0 – 1 Elite
0 – 2 Troops
0 – 1 Fast Attack

You also need to make sure you have minimum unit numbers, ie 5 marines, plus if your codex states you need more than 1 unit and so on.  It’s worth reading the rules because not all models can be taken (wound limits).

With that in mind, here’s list one:

5 x Scouts (with Sniper rifles and Camo Cloaks), maybe with a Heavy Bolter – around 70-83 points)

1 x Comtemptor Dreadnought (with Twin-Linked Heavy Bolters/Heavy Flamer and Twin-Linked Autocannon – kill of those Orcs/Nids – 20 points)


Scouts can be placed last and in cover so with the Rifles should be able to take out Elites

Dreadnought should be able to cope with large troop numbers such as Orcs/Nids


Low figure count.  Orcs/Nids could finish killing just 5 scouts quickly with numbers.

List two:

5 x Scouts (with Sniper rifles and Camo Cloaks), maybe with a Heavy Bolter – around 70-83 points)

6 x Marines (with Missile Launcher and Sergeant will have a Power Sword/Axe – 70 points plus 15 for the ML and 15 for the Power Weapon – 114 points)


Higher figure count

Lots of firepower with the ML and Heavy Bolter.


No mass killing as the ML has just 1 shot and the strength of the Frag missiles and AP rating won’t be killing many Marines.

List three:

Same as List two except, swap Power Sword for Jump packs on the Marines (18 points for these)

200 points is hard though to get in any decent SM army list.  These lists won’t win but they’re forming the 400 point army for later.   This is a start though, and I hope to get some painted soon (the scouts/marines are built – just need painting).

I have though got more Death Guard, more of that in the first 400 in 40 mins post coming later in the week.




Death Guard (Loyalist) – Kill Team Project

Good Morning!

It’s been about time I looked at what team I wanted for the Kill Team Challenge.  Yes I know it was to be finished before Feb but I’ve been busy, very busy.

This time next week I shall be getting ready to go to the Forge World Open Day held in GW’s Warhammer World.  I’ve been for the last 2 years and I’m hoping that it will be a good day.

So my plan then is to pick up want I need for my 200 point kill team from the GW shop or from FW themselves depending on what exactly I need.

First off I had to pick which codex I wanted to use.

Looking at which armies that I like and have the codex for this was my list:

  • Tyranids
  • Tau
  • Space Marines
  • Eldar

I do have the older codex for Imperial Guards and thus I did think about that, however I wanted to use my Death Korps of Krieg but the rules state that you can’t use any Forgeworld lists which means the DKK wouldn’t really be DKK and thus I removed them (for the moment).

So with a bit of a umm, and errr and ummm and errr again, I decided that I’ll play some Space Marines.

Now as far as they go I had to choose from

  • Black Templars
  • Mantis Warriors
  • Death Guard (Horus Heresy era)

It didn’t take long for me to choose the Death Guard.  Recently I’ve been listening to the Black Library’s Horus Heresy Audiobooks whilst I’ve been working away so of course the Death Guard are in my mind (think the audio books are advertising…).  I also happen to like the very basic colour scheme, shouldn’t take too long to paint up… (he says).

I should of course have chosen the Black Templars, but I have enough of them built already so it wouldn’t really be a project.

As I prefer the Loyalist (non Chaos) version I’ve chosen to base my Kill Team list on the vanilla Space Marine codex.

Current thinking is for a unit of Tactical marines and some scouts.  Not sure yet on equipment but I believe this is a nice base to build up from.  I know I could look at using bikes/land speeder/razorback but for the moment I’ll stick to infantry.

So here are the scouts I’ll pick up:

Legion MKIV Recon Squad

For the tactical squad, some Legion Mk III Iron Amour with Death Guard shoulder pads.

Legion Mk III Iron Armour

Now FW aren’t cheap, but unlike Orcs/Nids, you don’t need that many to fill 200 points.  Of course these 200 points are going to be the basis of my 40k in 40 minutes force later in the year, but let’s start small…

As for painting them, I found this on the net, from FW.

So ‘lifting’ from that document, here’s the colour scheme (this may change a little) that I plan to use.

Death GuardArmour:

  1. Undercoat with Skull White spray
  2. Wash with 50/50 mix of Seraphim Sepia and Lahmian Medium
  3. Highlight with White Scar mixed with Lahmian Medium


  1. Basecoat with Castellan Green
  2. Highlight with 50/50 mix of Castellan Green and Elysian Green
  3. Highlight with Elysian Green


  1. Basecoat with Warlock Bronze
  2. Highlight with Runelord Brass

Right, time to clean the kitchen…. Cheers

Slaying Gods anyone?

Morning Folks,

Some reason I’m up early today so I thought I’d let you know what I’ve been up-to recently.

Well so far in February 2014 I’ve played more games than I’ve played in the last 18 months added together I think.

I’ve played some DUST Tactics and recently a few games of Godslayer.

So here I’ll speak about Godslayer.


Godslayer is a Skirmish style wargame that’s seemingly very similar to Warmachine when you first play it, but it’s different in a number of very good ways. It’s a point based game that allows you to field what you want (assuming you have a Warlord, aka your Hero) and a unit of troops.

They currently provide 6 factions with Starter Boxes. This is great as it means there’s a good amount of choice. Each Starter box contains a unit of troops, a Warlord and a character.

The 6 factions (with some words about them based on my knowledge):

  • Banebrood – Goat plague bearing large models that hit hard and take punishment.
  • Halodynes – Quick and agile warriors of Greek/Ancients origins
  • Mortans – Romanesque, hard to hit, quick to act.
  • Nordgaard – Norse/Dwarven (not just short folk).  Slow, heavy hitters and able to take a beating/
  • Troglodytes – Magic wielding Brutal units, nasty.
  • Wyldfolk of Annyr – The wood folk, quick, slick and able to out maneuver slower folk.

Here’s the faction art, taken from the Megalith games website (sorry I can’t work out how to show the top halves – too early maybe).

Warlords are your Generals, your Hero, your God (as such). They differ from everything in else in that as well as picking them, you can then equip them with a potion, a suit of armour, a shield and a weapon. Each of these different items of equipment has a number of items within that list, each providing different abilities and points cost.

This allows you to build your Warlord to play how you want.

Every model in the game have a profile with a series of stats. These stats cover Movement Speed, Melee/Missile Skill, their Defense, their Armour, their Leadership and so on. Nothing new here from a lot of other games so we’re in familiar ground.

Next we come to Abilities. Every unit, character or Warlord have a set of innate abilities that always apply to them. These abilities are small advantages that allow the unit to work ‘better’. It’s hard to explain but one of the Mortan (very Roman looking) Warlords called the Centurion has an innate ability to use weapons at a cheaper activation cost (i’ll explain activations later). Another Mortan unit (the Princeptor) has an ability to Riposte, so if you miss him then he’s at an advantage to hit you next melee.

So with abilities discussed we come to Tactics. Tactics are special rules that need to be activated to apply. The Mortan Legionnaires have Tetsudo. This tactic makes them much harder to hit and to hurt, but costs activation points and applies limitations to what they may do. They may not for example, charge into combat whilst under the Tetsudo tactic.

Each and every model in the game has a series of Abilities and Tactics. These make them different from round to round.

Now I’ll talk about activation and this is where things differ from the Warmachine system.

Each turn you roll off for initiative. The winner of this (2d6 plus your Warlords LEAD, +1 if you have the highest LEAD skill) gets to decide who goes first.  Each new game turn the FIRST person to act gets to activate ONE unit/character or Warlord.  After that is finished, each player takes it in turn to activate up to 2 and then in turn until all units have been activated.

Phew, that’s very different as it’s very tactical as to decide do I go first but just activate one unit and then they get two, or do I suffer them activating one and then I get two…  there were times last night in my Mortans vs Banebrood when I had this very difficult decision.  Lucky for me (despite my legendary bad rolling) I still came out top (my tactics were more sound).

So then, you’ve been allowed to activate a unit, what do you do with them?  Well this depends on how many ACT points they have.  ACT points are for this unit to use for their movement, charging, melee/missile or tactics.  Legionnaires (and most normal troop units) get 4.  So unlike Warmachine where each Jack is given activation points (I know the Avatar doesn’t etc), each unit in Godslayer generate their own.  Depending on the details of the Tactics, a unit may apply this tactic to another unit.  Allowing you to effectively ‘buff’ your units, or debuff your enemy.

This all comes together to form a very tactical game.  It’s more modern as well with the players activating in turn until all units are activated rather than the older ‘you move all your army, then I’ll move mine’.  Nice.

Combat is deadly but Warlords and Characters can take a bashing.  Innate abilities/tactics can make you rock hard or super quick, or plain deadly.  It’s your choice at the end of the day.

Magic.  I’ve only once played with a mage, he didn’t achieve much and died.  It’s refreshing to know that magic isn’t what it is in other fantasy games.  It’s not overly powerful, it’s simply another attack.  I need to learn more about this though, as the right spell at the right time can add that extra twist to something.

The models.  Some very nice models and quite nicely detailed when required without being over the top (I like that).  Someone told me they were 32mm, which feels about right (I’ll have to get some pictures for scale with some well known marines).  Not a huge range to choose from just yet (which is good on the pocket) but the prices are a little steep.

Here’s a picture of the Mortan (Romanesque) starter.  Within the starters you get around 160 points which is enough for a game.

The Mortans

Anyway that’s enough for now.  So far 3 games played, and 3 victories with last nights 200 point battle being such a victory I lost just 1 model (the mage) and my opponent lost nearly all (would have been all if he hadn’t thrown the towel in) his Banebrood.

I’ve been lucky enough to play the Mortan, Nordgaard (Norse & Dwarves) and Halodynes (very Greek) so just 3 more factions to play before I decide what I favour.

Right, I’ll play some more of this, so far it’s been exciting, but time I think to pick up the rulebook and have a darn good read.



Plans for 2014 and a new home for MadBeardMan

So 2014 is here, didn’t take long did it? Doesn’t feel like 2013 lasted 12 months, I know I was going to be busy but wow, didn’t play much Wargaming of RPGing or even my Xbox/PC/PS3, well a bit of the Xbox/PS3 but only when my brain needed to have a rest.

And Crumbs, I started to write this a few weeks back.

Anyway I’ll be quick about this.

Moved hosting I have, gone from the hosting my own WordPress site and worrying about updating stuff, and the various spam and so on, and then I followed TGC ( and seen they have blog hosting. So after an evening transferring stuff and setting up a new theme (as my old theme didn’t like the new WordPress) and here I am!

So plans for 2014….

Well I plan on playing more. Yes, more Relics, more WHFB, more Warmachine, SAGA, Black Powder and all, more I say!

More posts as well, even though I’m super busy still and my own Wargame continues to go forward, more on that next month I think.

Post wise though?

Whatever I want. I have a lot to catch up on, so expect a number of posts in the near future…


Wolsung Steampunk Skrimish Rulebook

But here’s something I just ordered, from Element Games (btw if you order from them please Quote my referral code, which is COL464).

The game is Wolsung (a Steampunk Skirmish game). I can remember a KickStarter project about it, I think, but the rules are out now (you can download them if you wish from their site). So I’ve ordered and hope to use the models that I bought for other Steampunk games with it. Hope to get it soon, and when I do I’ll write up a post about it.

Anyway need to sort the kids out, bedtime in a few for them.

Oh yes, I’ll be modding this theme, so that the home page shows more from the off, this header is far toooo big and the colours are wrong 🙂


Fantasy Football – Tor Gaming’s ‘Relics Armistice League’

Golem“In a world as bleak and barren as Relicia it is somewhat difficult to believe there is any hope for the most dominant warring factions as most of the time they are hell bent on destroying each other in the most imaginatively brutal fashions possible. Yet to my amazement, in the midst of the black vortex of pain and suffering that has become second nature to the quirky inhabitants of Relicia, there seems to be a shining ray of hopeful light…”

What’s all this then?

It’s none other than the famous Britanan All-Stars Team.  Famous for their outright victory during last seasons Armistice League.  Here we have a number of images of the team, displaying the new kit for this coming year…

These models were painted by the talented team of Dan Twiss and Kate Evans (of whom the latter now has her own studio) and are painted in the colours of the older spurs away kit/very light pale blue (whichever is closer).

They are available directly from the Tor Gaming webstore, see here, and you can pick up the entire team of 14 for £35 + shipping.  A steal really for 14 well sculpted and cast metal miniatures including that huge Golem.

The rules themselves for the Relics Armistice League continue to be developed (you can find more here) there’s no reason why you can’t use these within any other Fantasy Football game.

So what are you waiting for?

Sadly, the whistle has been blown.  It’s time now for me to head home pondering this post…..


16th Regiment of Dragoons (Light) – 28mm Perry Miniatures

A spare few moments I have, and so another post I bring.

This time, my recently painted Perry Miniatures British Cavalry, depicted as the 16th (Queens) Regiment of Light Dragoons.  These chaps were painted by Artmaster Studio whom I use for all my Naps stuff as I love their style.  They’re not the cheapest but the end results justify the costs.

Recently I’ve posted the Highlander Battalion they painted up.  You can read/see more about that here.

So I was very happy to see the Cavalry turned around so very quickly (2-3 weeks).

Here’s a gallery of images.

I hope you agree they’ve done a fine job, and maybe one day soon I’ll play some more Black Powder and be able to field these.  Knowing the way I issue orders they’ll turn around and advance off the battlefield…but won’t they do this in a fine style!

My time is up, time to post this and move on….

A rather special post coming soon, not Black Powder, nor SAGA, nor 40k/30k, WHFB or Warmachine BUT something footy like…